Monday, November 16, 2015
Week 10 Assignment-Head Rotation
Head rotation:
It's important to accurately depict lateral head turns while designing
character sketches because they help visualize the 3D form of the
character by illustrating its poses from various angles.
To create a 3D model of Marilyn Monroe, a Character Rotation sheet will
be required. The front view will specify the position of the facial
features. The side view will define the depth such as the pout of the
lips, the depth and curvature of the nose, and the bulge of the
forehead. The back view will illustrate the shape of the shoulders and
the hairstyle. The three-quarter view will be a combination of all the
other views and will portray the 3D form in 2 dimensions.
Links:
https://www.youtube.com/watch?v=v4gGEC5iCDE
https://www.youtube.com/watch?v=v4gGEC5iCDE
https://books.google.com/books?id=Mba3VYzrtD4C&pg=PA18&lpg=PA18&dq=head+turns+cartoon&source=bl&ots=cGxFBlAPyy&sig=Vcbc8Ag6m8jf68MzdleZVWHdlps&hl=en&sa=X&ved=0CDIQ6AEwBWoVChMIovHswpWVyQIVBsVjCh1AiwAr#v=onepage&q=head%20turns%20cartoon&f=false
https://www.youtube.com/watch?v=hLbqmyE8OvE
https://www.youtube.com/watch?v=1m5UZRL4hmw
https://www.youtube.com/watch?v=1m5UZRL4hmw
The following table will help you identify some elements that define the personality of a character:
Element | Effects | Example |
Species | Complete character design | Complete character design |
Age | Size, proportions, skills, mental and emotional development of the character | A small child looks and behaves very differently from a grown-up, mature person. |
Race | Features, physical appearance, dexterity, intelligence, perception, ego, charisma | A predator-like character is swift, agile, quick to adapt and learn, and evil. A stone-age human is wary, slow, monkey-like in actions, and not very intelligent. |
Culture | Knowledge, wealth, status, clothing | A city priest would be very different from a tribal priest. |
Past of a character | Emotional and physical structure of the character | A character who is a thief turned into a good man can have a scar on the face or may have the habit of suddenly looking back to see if anyone is following the character. |
Emotions | Behavior with other characters, facial expression | A scared character is slightly bent, has jerky movements, and hesitates before proceeding or attacking another character. An angry character stands erect, takes large steps, and is bent more towards the character with which it is interacting. |
Profession | Skill | A scientist has the knowledge of handling and mixing potions and therefore, uses those things as tools or weapons. A knight is physically strong and adept in handling swords and riding horses. |
Dress | Appearance, tools, weapons | An android has more figure hugging metallic clothes. A king has shiny, expensive looking, flowing robes. |
Homework Assignment due: 11/23/15
Draw two characters that fit into your favorite cartoon. You can create both characters from a single cartoon or from separate ones. For example, create a new figure for Sponge Bob Square Pants. After your character is complete place him or her in a scene to see if the character works well in the environment. Remember, you work for an animation studio now and things need to look seamless. Try to create clean and professional looking vectors. Go as far as you want an even place textures to blend in your characters. Be creative and have fun. You guys can do it!!!!
Create two action poses using contrapasto. Make sure you have a twisting motion in your figures. Shoulders need to be in a different angle and direction than the hips. Get used to drawing figures in a dynamic pose. This is a natural position. Most human being are in this position throughout the day. The only time people are standing straight is when they are soldiers saluting.
Please finish your head turns and have them ready when you come into class. Next class is going to be very involved since we only have three classes left. We are going to go over a lot of information and work with AfterEffects.s
https://en.wikipedia.org/wiki/Contrapposto
Contrapposto [kontrapˈposto] is an Italian term that means counterpose. It is used in the visual arts to
describe a human figure standing with most of its weight on one foot so
that its shoulders and arms twist off-axis from the hips and legs. This
gives the figure a more dynamic, or alternatively relaxed appearance.
It can also be used to refer to multiple figures which are in
counter-pose (or opposite pose) to one another. It can further encompass
the tension as a figure changes from resting on a given leg to walking or running upon it (so-called ponderation). The leg that carries the weight of the body is known as the engaged leg, the relaxed leg is known as the free leg.[1] Contrapposto is less emphasized than the more sinuous S Curve.
Contrapposto
was an extremely important sculptural development for it is the first
time in Western art that the human body is used to express a
psychological disposition. The balanced, harmonious pose of the Kritios Boy suggests
a calm and relaxed state of mind, an evenness of temperament that is
part of the ideal of man represented. From this point onwards Greek
sculptors went on to explore how the body could convey the whole range
of human experience, culminating in the desperate anguish and pathos of Laocoön and his Sons (1st century AD) in the Hellenistic period. HOMEWORK DUE:
4/24/16
Head Rotation with at least 8 frames. Please work on Character Specification Sheets.